Like I don't mind the premise at all, a guy getting summoned to another world where he summons heroes and uses mana to maintain them like yea sure great
But the in depth details about gacha systems and auto battling skill rotations and just super specific niche random game mechanics felt like such a waste and an attempt to make Shane the "super genius strategy tactician master gamer" but honestly for me personally felt unnecessary...
Once he summoned Farzan and the story started to shift away from like "oh shoot I need to do my dailies and weeklies to get my rewards for more gacha pulls" and more towards like figuring out Meltier's past, finding a way to get stronger, Shane's interactions with his heroes and trying to make sense of the world he's in etc. like actual plot points, it finally felt like the story was flowing and was much more enjoyable ヾ(❀╹◡╹)ノ~
Like I don't mind the premise at all, a guy getting summoned to another world where he summons heroes and uses mana to maintain them like yea sure great
But the in depth details about gacha systems and auto battling skill rotations and just super specific niche random game mechanics felt like such a waste and an attempt to make Shane the "super genius strategy tactician master gamer" but honestly for me personally felt unnecessary...
Once he summoned Farzan and the story started to shift away from like "oh shoot I need to do my dailies and weeklies to get my rewards for more gacha pulls" and more towards like figuring out Meltier's past, finding a way to get stronger, Shane's interactions with his heroes and trying to make sense of the world he's in etc. like actual plot points, it finally felt like the story was flowing and was much more enjoyable ヾ(❀╹◡╹)ノ~