the concept of a group of people trapped in a residence full of death games and traps is a nice one, but maybe the author leaned too much into the tropes and archetypes that other death games use aka the brute and perverted macho, the hero-complex who is a guide for the main character etc, etc.
it does feel like the author was figuring it out and then decided to make the deaths tragic to add onto the emotional attachment, given that the pacing was odd. it was... well, eh
the concept of a group of people trapped in a residence full of death games and traps is a nice one, but maybe the author leaned too much into the tropes and archetypes that other death games use aka the brute and perverted macho, the hero-complex who is a guide for the main character etc, etc.
it does feel like the author was figuring it out and then decided to make the deaths tragic to add onto the emotional attachment, given that the pacing was odd. it was... well, eh