how could one ever build a game like this. their quest and how they interact with the NPC is too complicated. and then the game play. what if they die on a quest, then the quest is fail ofc and they face reductions of points, etc but they live again. what will the quest NPC reaction to the revival? lol
how could one ever build a game like this. their quest and how they interact with the NPC is too complicated.
and then the game play. what if they die on a quest, then the quest is fail ofc and they face reductions of points, etc but they live again. what will the quest NPC reaction to the revival? lol